DarkflameServer/dGame/dBehaviors/KnockbackBehavior.cpp

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#define _USE_MATH_DEFINES
#include <cmath>
#include "KnockbackBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "DestroyableComponent.h"
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void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
bool unknown;
bitStream->Read(unknown);
}
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void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
bool blocked = false;
auto* target = EntityManager::Instance()->GetEntity(branch.target);
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if (target != nullptr) {
auto* destroyableComponent = target->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr) {
blocked = destroyableComponent->IsKnockbackImmune();
}
}
bitStream->Write(blocked);
}
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void KnockbackBehavior::Load() {
this->m_strength = GetInt("strength");
this->m_angle = GetInt("angle");
this->m_relative = GetBoolean("relative");
this->m_time = GetInt("time_ms");
}