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22 lines
721 B
C++
22 lines
721 B
C++
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#include "FvRacePillarDServer.h"
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#include "RenderComponent.h"
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#include "RacingControlComponent.h"
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void FvRacePillarDServer::OnCollisionPhantom(Entity* self, Entity* target) {
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if (!target) return;
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const auto racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
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if (racingControllers.empty()) return;
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auto* racingControlComponent = racingControllers[0]->GetComponent<RacingControlComponent>();
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if (!racingControlComponent) return;
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const auto* player = racingControlComponent->GetPlayerData(target->GetObjectID());
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if (!player) return;
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if (player->lap == 2) {
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PlayAnimation("crumble", "pillars", m_PillarD);
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PlayAnimation("roar", "dragon", m_Dragon);
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}
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}
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