DarkflameServer/dScripts/ai/MINIGAME/Objects/MinigameBlueMark.cpp

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#include "MinigameBlueMark.h"
#include "Game.h"
#include "dZoneManager.h"
void MinigameBlueMark::OnStartup(Entity* self) {
Game::zoneManager->GetZoneControlObject()->NotifyObject(self, "Blue_Mark");
}