DarkflameServer/dScripts/EquipmentTriggers/CoilBackpackBase.h

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#ifndef __GemPackBase__H__
#define __GemPackBase__H__
#include "CppScripts.h"
class CoilBackpackBase: public CppScripts::Script {
public:
CoilBackpackBase(uint32_t skillId) {
m_SkillId = skillId;
};
void OnFactionTriggerItemEquipped(Entity* itemOwner, LWOOBJID itemObjId) override;
void NotifyHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) override;
void OnFactionTriggerItemUnequipped(Entity* itemOwner, LWOOBJID itemObjId) override;
private:
uint32_t m_SkillId = 0;
};
#endif //!__GemPackBase__H__