DarkflameServer/dGame/dComponents/PropertyComponent.h

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/*
* Darkflame Universe
* Copyright 2024
*/
#ifndef PROPERTYCOMPONENT_H
#define PROPERTYCOMPONENT_H
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* This component is unused and has no functionality
*/
class PropertyComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY;
explicit PropertyComponent(Entity* const parentEntity) noexcept : Component{ parentEntity } {}
};
#endif // !PROPERTYCOMPONENT_H