mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
66 lines
1.6 KiB
C
66 lines
1.6 KiB
C
|
/*
|
||
|
* Darkflame Universe
|
||
|
* Copyright 2018
|
||
|
*/
|
||
|
|
||
|
#ifndef SCRIPTCOMPONENT_H
|
||
|
#define SCRIPTCOMPONENT_H
|
||
|
|
||
|
#include "BitStream.h"
|
||
|
#include "CppScripts.h"
|
||
|
#include "Component.h"
|
||
|
#include <string>
|
||
|
|
||
|
class Entity;
|
||
|
|
||
|
/**
|
||
|
* Handles the loading and execution of server side scripts on entities, scripts were originally written in Lua,
|
||
|
* here they're written in C++
|
||
|
*/
|
||
|
class ScriptComponent : public Component {
|
||
|
public:
|
||
|
static const uint32_t ComponentType = COMPONENT_TYPE_SCRIPT;
|
||
|
|
||
|
ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client = false);
|
||
|
~ScriptComponent() override;
|
||
|
|
||
|
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||
|
|
||
|
/**
|
||
|
* Returns the script that's attached to this entity
|
||
|
* @return the script that's attached to this entity
|
||
|
*/
|
||
|
CppScripts::Script* GetScript();
|
||
|
|
||
|
/**
|
||
|
* Sets whether the entity should be serialized, unused
|
||
|
* @param var whether the entity should be serialized
|
||
|
*/
|
||
|
void SetSerialized(const bool var) { m_Serialized = var; }
|
||
|
|
||
|
/**
|
||
|
* Sets the script using a path by looking through dScripts for a script that matches
|
||
|
* @param scriptName the name of the script to find
|
||
|
*/
|
||
|
void SetScript(const std::string& scriptName);
|
||
|
|
||
|
private:
|
||
|
|
||
|
/**
|
||
|
* The script attached to this entity
|
||
|
*/
|
||
|
CppScripts::Script* m_Script;
|
||
|
|
||
|
/**
|
||
|
* Whether or not the comp should be serialized, unused
|
||
|
*/
|
||
|
bool m_Serialized;
|
||
|
|
||
|
/**
|
||
|
* Whether or not this script is a client script
|
||
|
*/
|
||
|
bool m_Client;
|
||
|
};
|
||
|
|
||
|
#endif // SCRIPTCOMPONENT_H
|