DarkflameServer/dScripts/zone/LUPs/WblGenericZone.cpp

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#include "WblGenericZone.h"
#include "Player.h"
void WblGenericZone::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
if (args == m_WblAbortMsg) {
if (!sender) return;
auto player = dynamic_cast<Player*>(sender);
if (player) player->SendToZone(m_WblMainZone);
}
}