DarkflameServer/dScripts/ai/FV/FvConsoleRightQuickbuild.cpp

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

50 lines
1.4 KiB
C++
Raw Normal View History

#include "FvConsoleRightQuickbuild.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "eTerminateType.h"
#include "eQuickBuildState.h"
void FvConsoleRightQuickbuild::OnStartup(Entity* self) {
self->SetVar(u"IAmBuilt", false);
self->SetVar(u"AmActive", false);
}
void FvConsoleRightQuickbuild::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
if (state == eQuickBuildState::COMPLETED) {
self->SetVar(u"IAmBuilt", true);
2022-07-28 13:39:57 +00:00
const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
2022-07-28 13:39:57 +00:00
if (!objects.empty()) {
objects[0]->NotifyObject(self, "ConsoleRightUp");
}
} else if (state == eQuickBuildState::RESETTING) {
self->SetVar(u"IAmBuilt", false);
self->SetVar(u"AmActive", false);
2022-07-28 13:39:57 +00:00
const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
2022-07-28 13:39:57 +00:00
if (!objects.empty()) {
objects[0]->NotifyObject(self, "ConsoleRightDown");
}
}
}
void FvConsoleRightQuickbuild::OnUse(Entity* self, Entity* user) {
if (self->GetVar<bool>(u"AmActive")) {
return;
}
if (self->GetVar<bool>(u"IAmBuilt")) {
self->SetVar(u"AmActive", true);
const auto objects = Game::entityManager->GetEntitiesInGroup("Facility");
if (!objects.empty()) {
objects[0]->NotifyObject(self, "ConsoleRightActive");
}
}
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}