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#ifndef WORLDPACKETS_H
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#define WORLDPACKETS_H
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#include "dCommonVars.h"
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#include <vector>
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#include <string>
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class User;
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struct SystemAddress;
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enum class eGameMasterLevel : uint8_t;
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enum class eCharacterCreationResponse : uint8_t;
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enum class eRenameResponse : uint8_t;
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namespace WorldPackets {
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void SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum, LWOZONEID zone);
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void SendCharacterCreationResponse(const SystemAddress& sysAddr, eCharacterCreationResponse response);
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void SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response);
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void SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response);
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void SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift);
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void SendServerState(const SystemAddress& sysAddr);
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void SendCreateCharacter(const SystemAddress& sysAddr, int64_t reputation, LWOOBJID player, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm);
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void SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems);
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void SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel);
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}
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#endif // WORLDPACKETS_H
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