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https://github.com/DarkflameUniverse/DarkflameServer.git
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74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
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#include "MySQLDatabase.h"
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std::vector<FriendData> MySQLDatabase::GetFriendsList(const uint32_t charId) {
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auto friendsList = ExecuteSelect(
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R"QUERY(
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SELECT fr.requested_player AS player, best_friend AS bff, ci.name AS name FROM
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(
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SELECT CASE
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WHEN player_id = ? THEN friend_id
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WHEN friend_id = ? THEN player_id
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END AS requested_player, best_friend FROM friends
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) AS fr
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JOIN charinfo AS ci ON ci.id = fr.requested_player
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WHERE fr.requested_player IS NOT NULL AND fr.requested_player != ?;
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)QUERY", charId, charId, charId);
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std::vector<FriendData> toReturn;
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toReturn.reserve(friendsList->rowsCount());
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while (friendsList->next()) {
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FriendData fd;
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fd.friendID = friendsList->getUInt("player");
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fd.isBestFriend = friendsList->getInt("bff") == 3; // 0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
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fd.friendName = friendsList->getString("name").c_str();
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toReturn.push_back(fd);
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}
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return toReturn;
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}
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std::optional<IFriends::BestFriendStatus> MySQLDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
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auto result = ExecuteSelect("SELECT * FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
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playerCharacterId,
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friendCharacterId,
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friendCharacterId,
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playerCharacterId
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);
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if (!result->next()) {
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return std::nullopt;
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}
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IFriends::BestFriendStatus toReturn;
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toReturn.playerCharacterId = result->getUInt("player_id");
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toReturn.friendCharacterId = result->getUInt("friend_id");
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toReturn.bestFriendStatus = result->getUInt("best_friend");
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return toReturn;
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}
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void MySQLDatabase::SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) {
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ExecuteUpdate("UPDATE friends SET best_friend = ? WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
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bestFriendStatus,
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playerCharacterId,
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friendCharacterId,
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friendCharacterId,
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playerCharacterId
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);
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}
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void MySQLDatabase::AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
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ExecuteInsert("INSERT IGNORE INTO friends (player_id, friend_id, best_friend) VALUES (?, ?, 0);", playerCharacterId, friendCharacterId);
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}
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void MySQLDatabase::RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
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ExecuteDelete("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;",
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playerCharacterId,
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friendCharacterId,
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friendCharacterId,
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playerCharacterId
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);
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}
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