2021-12-05 17:54:36 +00:00
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#include "NtVentureSpeedPadServer.h"
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#include "SkillComponent.h"
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#include "MissionComponent.h"
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#include "eMissionTaskType.h"
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void NtVentureSpeedPadServer::OnStartup(Entity* self) {
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self->SetProximityRadius(3, "speedboost");
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}
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void NtVentureSpeedPadServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
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if (name != "speedboost" || !entering->IsPlayer() || status != "ENTER") {
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return;
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}
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auto* player = entering;
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2023-06-07 07:23:50 +00:00
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auto missionComponent = player->GetComponent<MissionComponent>();
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2021-12-05 17:54:36 +00:00
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if (missionComponent != nullptr) {
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missionComponent->Progress(eMissionTaskType::SCRIPT, self->GetLOT());
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}
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2023-06-07 07:23:50 +00:00
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auto skillComponent = player->GetComponent<SkillComponent>();
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2021-12-05 17:54:36 +00:00
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if (skillComponent != nullptr) {
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skillComponent->CalculateBehavior(927, 18913, player->GetObjectID(), true);
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}
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}
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