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16 lines
537 B
C++
16 lines
537 B
C++
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#include "FvRacePillarServer.h"
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#include "Game.h"
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#include "EntityManager.h"
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#include "RenderComponent.h"
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void FvRacePillarServer::PlayAnimation(const std::string animName, const std::string group, const LOT lot) {
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const auto entities = Game::entityManager->GetEntitiesInGroup(group);
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for (const auto& entity : entities) {
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if (!entity || entity->GetLOT() != lot) continue;
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auto* renderComponent = entity->GetComponent<RenderComponent>();
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if (!renderComponent) continue;
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renderComponent->PlayAnimation(entity, animName);
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}
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}
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