DarkflameServer/dGame/dGrim/StatProperty.h

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#pragma once
#ifndef __ESTAT__H__
#define __ESTAT__H__
#include <cstdint>
#include <string>
#include "StatModifier.h"
#include "StatTypes.h"
#define BASE_MULTIPLIER 100.0f
struct StatProperty
{
eStatTypes type;
eStatModifier modifier;
float value;
StatProperty(eStatTypes type, eStatModifier modifier, float value);
std::string HtmlString();
};
#endif //!__ESTAT__H__