mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
85 lines
3.2 KiB
C++
85 lines
3.2 KiB
C++
|
#include "ZoneAgSpiderQueen.h"
|
||
|
#include "GameMessages.h"
|
||
|
#include "EntityManager.h"
|
||
|
#include "Character.h"
|
||
|
#include "ZoneAgProperty.h"
|
||
|
#include "DestroyableComponent.h"
|
||
|
#include "dZoneManager.h"
|
||
|
|
||
|
void ZoneAgSpiderQueen::SetGameVariables(Entity *self) {
|
||
|
ZoneAgProperty::SetGameVariables(self);
|
||
|
|
||
|
// Disable property flags
|
||
|
self->SetVar<uint32_t>(defeatedProperyFlag, 0);
|
||
|
self->SetVar<uint32_t>(placedModelFlag, 0);
|
||
|
self->SetVar<uint32_t>(guardFirstMissionFlag, 0);
|
||
|
self->SetVar<uint32_t>(guardMissionFlag, 0);
|
||
|
self->SetVar<uint32_t>(brickLinkMissionIDFlag, 0);
|
||
|
}
|
||
|
|
||
|
void ZoneAgSpiderQueen::OnStartup(Entity *self) {
|
||
|
LoadInstance(self);
|
||
|
|
||
|
SpawnSpots(self);
|
||
|
StartMaelstrom(self, nullptr);
|
||
|
}
|
||
|
|
||
|
void ZoneAgSpiderQueen::BasePlayerLoaded(Entity *self, Entity *player) {
|
||
|
ActivityManager::UpdatePlayer(self, player->GetObjectID());
|
||
|
ActivityManager::TakeActivityCost(self, player->GetObjectID());
|
||
|
|
||
|
// Make sure the player has full stats when they join
|
||
|
auto* playerDestroyableComponent = player->GetComponent<DestroyableComponent>();
|
||
|
if (playerDestroyableComponent != nullptr) {
|
||
|
playerDestroyableComponent->SetImagination(playerDestroyableComponent->GetMaxImagination());
|
||
|
playerDestroyableComponent->SetArmor(playerDestroyableComponent->GetMaxArmor());
|
||
|
playerDestroyableComponent->SetHealth(playerDestroyableComponent->GetMaxHealth());
|
||
|
}
|
||
|
|
||
|
self->SetNetworkVar(u"unclaimed", true);
|
||
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"maelstromSkyOn", 0, 0, LWOOBJID_EMPTY,
|
||
|
"", player->GetSystemAddress());
|
||
|
}
|
||
|
|
||
|
void
|
||
|
ZoneAgSpiderQueen::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
|
||
|
int32_t param3) {
|
||
|
if (args == "ClearProperty") {
|
||
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlayCinematic", 0, 0,
|
||
|
LWOOBJID_EMPTY, destroyedCinematic, UNASSIGNED_SYSTEM_ADDRESS);
|
||
|
self->AddTimer("tornadoOff", 0.5f);
|
||
|
} else {
|
||
|
ZoneAgProperty::BaseOnFireEventServerSide(self, sender, args);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ZoneAgSpiderQueen::OnPlayerExit(Entity *self, Entity *player) {
|
||
|
UpdatePlayer(self, player->GetObjectID(), true);
|
||
|
}
|
||
|
|
||
|
void ZoneAgSpiderQueen::OnTimerDone(Entity *self, std::string timerName) {
|
||
|
|
||
|
// Disable some stuff from the regular property
|
||
|
if (timerName == "BoundsVisOn" || timerName == "GuardFlyAway" || timerName == "ShowVendor")
|
||
|
return;
|
||
|
|
||
|
if (timerName == "killSpider") {
|
||
|
auto spawnTargets = EntityManager::Instance()->GetEntitiesInGroup(self->GetVar<std::string>(LandTargetGroup));
|
||
|
for (auto* spawnTarget : spawnTargets) {
|
||
|
EntityInfo info{};
|
||
|
|
||
|
info.spawnerID = spawnTarget->GetObjectID();
|
||
|
info.pos = spawnTarget->GetPosition();
|
||
|
info.rot = spawnTarget->GetRotation();
|
||
|
info.lot = chestObject;
|
||
|
info.settings = {
|
||
|
new LDFData<LWOOBJID>(u"parent_tag", self->GetObjectID())
|
||
|
};
|
||
|
|
||
|
auto* chest = EntityManager::Instance()->CreateEntity(info);
|
||
|
EntityManager::Instance()->ConstructEntity(chest);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ZoneAgProperty::BaseTimerDone(self, timerName);
|
||
|
}
|