mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
31 lines
1.1 KiB
C
31 lines
1.1 KiB
C
|
#pragma once
|
||
|
#include "dCommonVars.h"
|
||
|
#include <vector>
|
||
|
#include "CDClientManager.h"
|
||
|
class Entity;
|
||
|
|
||
|
namespace Loot {
|
||
|
struct Info {
|
||
|
LWOOBJID id;
|
||
|
LOT lot;
|
||
|
uint32_t count;
|
||
|
};
|
||
|
|
||
|
std::vector<CDLootTable> GetLootOfRarity(const std::vector<CDLootTable> &lootTable, uint32_t rarity);
|
||
|
|
||
|
void DropActivityLoot(Entity* user, Entity* source, uint32_t activityID, int32_t rating = 0);
|
||
|
|
||
|
void GiveActivityLoot(Entity* user, Entity* source, uint32_t activityID, int32_t rating = 0);
|
||
|
|
||
|
void CalculateLootMatrix(uint32_t lootMatrixID, Entity* user, std::unordered_map<LOT, int32_t>& result);
|
||
|
|
||
|
void GiveLoot(Entity* user, uint32_t lootMatrixID);
|
||
|
|
||
|
void DropLoot(Entity* user, Entity* killedObject, uint32_t lootMatrixID, uint32_t minCoins, uint32_t maxCoins);
|
||
|
|
||
|
void GiveLoot(Entity* user, std::unordered_map<LOT, int32_t>& result);
|
||
|
|
||
|
void DropLoot(Entity* user, Entity* killedObject, std::unordered_map<LOT, int32_t>& result, uint32_t minCoins, uint32_t maxCoins);
|
||
|
|
||
|
void DropItem(Entity* user, Entity* sourceObject, LOT item, int32_t currency, int32_t count, bool useTeam = false, bool freeForAll = false);
|
||
|
};
|