mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
15 lines
566 B
C++
15 lines
566 B
C++
|
#include "Binoculars.h"
|
||
|
#include "Character.h"
|
||
|
#include "GameMessages.h"
|
||
|
#include "Game.h"
|
||
|
#include "dServer.h"
|
||
|
|
||
|
void Binoculars::OnUse(Entity* self, Entity* user) {
|
||
|
const auto number = self->GetVarAsString(u"number");
|
||
|
|
||
|
int32_t flag = std::stoi(std::to_string(Game::server->GetZoneID()).substr(0, 2) + number);
|
||
|
if (user->GetCharacter()->GetPlayerFlag(flag) == false) {
|
||
|
user->GetCharacter()->SetPlayerFlag(flag, true);
|
||
|
GameMessages::SendFireEventClientSide(self->GetObjectID(), user->GetSystemAddress(), u"achieve", LWOOBJID_EMPTY, 0, -1, LWOOBJID_EMPTY);
|
||
|
}
|
||
|
}
|