DarkflameServer/dScripts/NtDarkitectRevealServer.cpp

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#include "NtDarkitectRevealServer.h"
#include "MissionComponent.h"
#include "DestroyableComponent.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "Character.h"
void NtDarkitectRevealServer::OnUse(Entity* self, Entity* user)
{
Darkitect(self, user);
auto* missionComponent = user->GetComponent<MissionComponent>();
if (missionComponent != nullptr)
{
missionComponent->ForceProgressTaskType(1344, 1, 14293);
}
}
void NtDarkitectRevealServer::Darkitect(Entity* self, Entity* player)
{
const auto playerID = player->GetObjectID();
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"reveal", 0, 0, playerID, "", player->GetSystemAddress());
self->AddCallbackTimer(20, [this, self, playerID]() {
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player == nullptr)
{
return;
}
auto* destroyableComponent = player->GetComponent<DestroyableComponent>();
auto* missionComponent = player->GetComponent<MissionComponent>();
auto* character = player->GetCharacter();
if (destroyableComponent != nullptr && missionComponent != nullptr && character != nullptr)
{
destroyableComponent->SetArmor(0);
destroyableComponent->SetHealth(1);
destroyableComponent->SetImagination(0);
if (missionComponent->GetMissionState(1295) == MissionState::MISSION_STATE_ACTIVE)
{
character->SetPlayerFlag(1911, true);
}
EntityManager::Instance()->SerializeEntity(player);
}
});
}