DarkflameServer/dScripts/NtSleepingGuard.h

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#pragma once
#include "CppScripts.h"
class NtSleepingGuard final : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnEmoteReceived(Entity* self, int32_t emote, Entity* target) override;
void OnTimerDone(Entity* self, std::string timerName) override;
private:
std::vector<int32_t> m_ValidEmotes = { 175,372,354,356,374,115,210,373,392,352,364,69,174,386,375,384,376,385,393,383 };
};