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33 lines
1011 B
C++
33 lines
1011 B
C++
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#include "NtCombatChallengeDummy.h"
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#include "EntityManager.h"
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void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer)
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{
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const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
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auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
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if (challengeObject != nullptr)
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{
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject))
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{
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script->OnDie(challengeObject, killer);
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}
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}
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}
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void NtCombatChallengeDummy::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage)
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{
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const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
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auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
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if (challengeObject != nullptr)
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{
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject))
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{
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script->OnHitOrHealResult(challengeObject, attacker, damage);
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}
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}
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}
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