mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 22:47:25 +00:00
9 lines
330 B
C++
9 lines
330 B
C++
|
#include "ActPlayerDeathTrigger.h"
|
||
|
|
||
|
void ActPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target)
|
||
|
{
|
||
|
if (!target->IsPlayer() || target->GetIsDead() || !target->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
|
||
|
|
||
|
target->Smash(self->GetObjectID(), eKillType::SILENT);
|
||
|
}
|