DarkflameServer/dScripts/NjMonastryBossInstance.h

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#pragma once
#include "ActivityManager.h"
enum FrakjawEnemies {
BoneWolf = 16191,
BlackSmith = 14007,
Marksman = 14008,
Commando = 14009,
MadScientist = 16511
};
enum FrakjawLots : LOT {
ChestLOT = 16486,
LedgedFrakjawLOT = 16289,
LowerFrakjawLOT = 16048,
CounterWeightLOT = 16141
};
struct FrakjawWaveEnemy {
LOT lot;
uint32_t largeNumber;
uint32_t smallNumber;
};
class NjMonastryBossInstance : public ActivityManager {
public:
void OnStartup(Entity* self) override;
void OnPlayerLoaded(Entity* self, Entity* player) override;
void OnPlayerExit(Entity* self, Entity* player) override;
void OnActivityTimerDone(Entity *self, const std::string &name) override;
private:
void StartFight(Entity* self);
void WaveOver(Entity* self);
void FightOver(Entity* self);
void SummonWave(Entity* self, Entity* frakjaw);
void LowerFrakjaw(Entity* self, Entity* frakjaw);
void LowerFrakjawSummon(Entity* self, Entity* frakjaw);
void RemovePoison(Entity* self);
static void SpawnOnNetwork(Entity* self, const LOT& toSpawn, const uint32_t& numberToSpawn, const std::string& spawnerName);
static void TeleportPlayer(Entity* player, uint32_t position);
// Event handlers for anything spawned by the main spawner
void HandleLedgedFrakjawSpawned(Entity* self, Entity* ledgedFrakjaw);
void HandleCounterWeightSpawned(Entity* self, Entity* counterWeight);
void HandleLowerFrakjawSpawned(Entity* self, Entity* lowerFrakjaw);
void HandleWaveEnemySpawned(Entity* self, Entity* waveEnemy);
void HandleWaveEnemyDied(Entity* self, Entity* waveEnemy);
void HandleLowerFrakjawHit(Entity* self, Entity* lowerFrakjaw, Entity* attacker);
void HandleLowerFrakjawDied(Entity* self, Entity* lowerFrakjaw);
const std::vector<std::vector<FrakjawWaveEnemy>> m_Waves = {
// Wave 1
{
{ FrakjawEnemies::Marksman, 2, 1},
{ FrakjawEnemies::BlackSmith, 4, 3},
{ FrakjawEnemies::Commando, 2, 1},
{ FrakjawEnemies::MadScientist, 1, 0},
},
// Wave 2
{
{ FrakjawEnemies::BoneWolf, 1, 0},
{ FrakjawEnemies::BlackSmith, 2, 2},
{ FrakjawEnemies::Marksman, 2, 1},
{ FrakjawEnemies::MadScientist, 1, 1},
},
// Wave 3
{
{ FrakjawEnemies::BoneWolf, 2, 1},
{ FrakjawEnemies::Marksman, 2, 1},
{ FrakjawEnemies::Commando, 2, 2},
{ FrakjawEnemies::MadScientist, 1, 0},
},
// Wave 4
{
{ FrakjawEnemies::BlackSmith, 2, 2},
{ FrakjawEnemies::BoneWolf, 1, 1},
{ FrakjawEnemies::Commando, 3, 1},
{ FrakjawEnemies::Marksman, 2, 0},
},
// Wave 5
{
{ FrakjawEnemies::MadScientist, 1, 0},
{ FrakjawEnemies::BoneWolf, 2, 0},
{ FrakjawEnemies::Commando, 3, 0},
{ FrakjawEnemies::Marksman, 2, 0},
}
};
const int32_t PoisonBuff = 60;
// Variables
const std::u16string TotalPlayersLoadedVariable = u"TotalPlayersLoaded";
const std::u16string LargeTeamVariable = u"LargeTeam";
const std::u16string FightStartedVariable = u"FightStarted";
const std::u16string LedgeFrakjawVariable = u"LedgeFrakjaw";
const std::u16string LowerFrakjawVariable = u"LowerFrakjaw";
const std::u16string WaveNumberVariable = u"WaveNumber";
const std::u16string OnLastWaveVarbiale = u"OnLastWave";
const std::u16string TrashMobsAliveVariable = u"TrashMobsAlive";
const std::u16string TotalAliveInWaveVariable = u"TotalAliveInWave";
// Timers
const char TimerSplitChar = '+';
const std::string WaitingForPlayersTimer = "WaitingForPlayers";
const std::string SpawnWaveTimer = "SpawnWave";
const std::string SpawnNextWaveTimer = "SpawnNextWave";
const std::string UnstunTimer = "Unstun+";
const std::string FrakjawSpawnInTimer = "LowerFrakjawSpawnIn+";
const std::string WaveOverTimer = "WaveOverTimer";
const std::string FightOverTimer = "FightOver";
const std::string LowerFrakjawCamTimer = "StartLowerFrakjawCam";
const std::string SpawnCounterWeightTimer = "SpawnQB";
const std::string SpawnRailTimer = "SpawnRailQB";
const std::string SpawnLowerFrakjawTimer = "SpawnLowerFrakjaw";
// Groups
const std::string ChestSpawnpointGroup = "ChestSpawnPoint";
// Spawner network names
const std::string LedgeFrakjawSpawner = "LedgeFrakjaw";
const std::string LowerFrakjawSpawner = "LowerFrakjaw";
const std::string BaseEnemiesSpawner = "EnemySpawnPoints_";
const std::string CounterweightSpawner = "Counterweights";
const std::string FireRailSpawner = "FireRailActivatorQB";
const std::string ExtraRocks = "ExtraRocks";
// Cinematics
const std::string LedgeFrakSummon = "FrakjawSummoning";
const std::string BaseCounterweightQB = "CounterweightQB";
const std::string BaseCounterweightSpawn = "CWQBSpawn";
const std::string BottomFrakSummon = "BottomFrakjawSummoning";
const std::string BottomFrakSpawn = "BottomFrakjawSpawning";
const std::string TreasureChestSpawning = "TreasureChestSpawning";
const std::string FireRailSpawn = "RailQBSpawn";
// Notifications
const std::u16string StopMusicNotification = u"StopMusic";
const std::u16string StartMusicNotification = u"StartMusic";
const std::u16string FlashMusicNotification = u"FlashMusic";
const std::u16string PlayCinematicNotification = u"PlayCinematic";
const std::u16string EndCinematicNotification = u"EndCinematic";
// Animations
const std::u16string SummonAnimation = u"summon";
const std::u16string TeleportOutAnimation = u"teleport-out";
const std::u16string TeleportInAnimation = u"teleport-in";
const std::u16string StunnedAnimation = u"stunned";
// Audio cues
const std::string AudioWaveAudio = "Monastery_Frakjaw_Battle_";
const std::string BattleOverAudio = "Monastery_Frakjaw_Battle_Win";
const std::string CounterSmashAudio = "{d76d7b9d-9dc2-4e52-a315-69b25ef521ca}";
};