DarkflameServer/dScripts/MinigameTreasureChestServer.cpp

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#include "MinigameTreasureChestServer.h"
#include "ScriptedActivityComponent.h"
#include "TeamManager.h"
#include "EntityManager.h"
#include "dZoneManager.h"
#include "dServer.h"
void MinigameTreasureChestServer::OnUse(Entity *self, Entity *user) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac == nullptr)
return;
if (self->GetVar<bool>(u"used"))
return;
self->SetVar<bool>(u"used", true);
if (!IsPlayerInActivity(self, user->GetObjectID()))
UpdatePlayer(self, user->GetObjectID());
auto* team = TeamManager::Instance()->GetTeam(user->GetObjectID());
if (team != nullptr) {
for (const auto& teamMemberID : team->members) {
auto* teamMember = EntityManager::Instance()->GetEntity(teamMemberID);
if (teamMember != nullptr)
Loot::DropActivityLoot(teamMember, self, sac->GetActivityID(), CalculateActivityRating(self, teamMemberID));
}
} else {
Loot::DropActivityLoot(user, self, sac->GetActivityID(), CalculateActivityRating(self, user->GetObjectID()));
}
sac->PlayerRemove(user->GetObjectID());
auto* zoneControl = dZoneManager::Instance()->GetZoneControlObject();
if (zoneControl != nullptr) {
zoneControl->OnFireEventServerSide(self, "Survival_Update", 0);
}
self->Smash(self->GetObjectID());
}
uint32_t MinigameTreasureChestServer::CalculateActivityRating(Entity *self, LWOOBJID playerID) {
auto* team = TeamManager::Instance()->GetTeam(playerID);
return team != nullptr ? team->members.size() * 100 : ActivityManager::CalculateActivityRating(self, playerID) * 100;
}
void MinigameTreasureChestServer::OnStartup(Entity *self) {
// BONS treasure chest thinks it's on FV, causing it to start a lobby
if (Game::server->GetZoneID() == 1204) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();
if (sac != nullptr) {
sac->SetInstanceMapID(1204);
}
}
}