DarkflameServer/dScripts/02_server/Map/AG/NpcNjAssistantServer.h

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#pragma once
#include "CppScripts.h"
class NpcNjAssistantServer : public CppScripts::Script {
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState);
private:
int mailMission = 1728; //mission to get the item out of your mailbox
int mailAchievement = 1729; // fun fact: spelled "Achivement" in the actual script
};