mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
328 lines
9.5 KiB
C++
328 lines
9.5 KiB
C++
|
#include "ItemSetPassiveAbility.h"
|
||
|
|
||
|
#include "DestroyableComponent.h"
|
||
|
#include "SkillComponent.h"
|
||
|
#include "ItemSet.h"
|
||
|
#include "ItemSetPassiveAbilityID.h"
|
||
|
|
||
|
ItemSetPassiveAbility::ItemSetPassiveAbility(PassiveAbilityTrigger trigger, Entity* parent, ItemSet* itemSet)
|
||
|
{
|
||
|
m_Trigger = trigger;
|
||
|
m_Parent = parent;
|
||
|
m_ItemSet = itemSet;
|
||
|
|
||
|
m_Cooldown = 0.0f;
|
||
|
}
|
||
|
|
||
|
ItemSetPassiveAbility::~ItemSetPassiveAbility()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void ItemSetPassiveAbility::Trigger(PassiveAbilityTrigger trigger)
|
||
|
{
|
||
|
if (m_Trigger != trigger || m_Cooldown > 0.0f)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Activate();
|
||
|
}
|
||
|
|
||
|
void ItemSetPassiveAbility::Update(float deltaTime)
|
||
|
{
|
||
|
if (m_Cooldown > 0.0f)
|
||
|
{
|
||
|
m_Cooldown -= deltaTime;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ItemSetPassiveAbility::Activate()
|
||
|
{
|
||
|
if (m_Trigger == PassiveAbilityTrigger::EnemySmashed)
|
||
|
{
|
||
|
OnEnemySmshed();
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
auto* destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
|
||
|
auto* skillComponent = m_Parent->GetComponent<SkillComponent>();
|
||
|
|
||
|
if (destroyableComponent == nullptr || skillComponent == nullptr)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||
|
|
||
|
const auto id = static_cast<ItemSetPassiveAbilityID>(m_ItemSet->GetID());
|
||
|
const auto parentID = m_Parent->GetObjectID();
|
||
|
const auto equippedCount = m_ItemSet->GetEquippedCount();
|
||
|
|
||
|
switch (id)
|
||
|
{
|
||
|
// Assembly
|
||
|
case ItemSetPassiveAbilityID::InventorRank1:
|
||
|
case ItemSetPassiveAbilityID::SummonerRank1:
|
||
|
case ItemSetPassiveAbilityID::EngineerRank1: {
|
||
|
if (equippedCount < 4) return;
|
||
|
m_Cooldown = 11.0f;
|
||
|
skillComponent->CalculateBehavior(394, 4401, parentID);
|
||
|
break;
|
||
|
}
|
||
|
case ItemSetPassiveAbilityID::InventorRank2:
|
||
|
case ItemSetPassiveAbilityID::SummonerRank2:
|
||
|
case ItemSetPassiveAbilityID::EngineerRank2: {
|
||
|
if (equippedCount < 4) return;
|
||
|
m_Cooldown = 11.0f;
|
||
|
skillComponent->CalculateBehavior(581, 9433, parentID);
|
||
|
break;
|
||
|
}
|
||
|
case ItemSetPassiveAbilityID::InventorRank3:
|
||
|
case ItemSetPassiveAbilityID::SummonerRank3:
|
||
|
case ItemSetPassiveAbilityID::EngineerRank3: {
|
||
|
if (equippedCount < 4) return;
|
||
|
m_Cooldown = 11.0f;
|
||
|
skillComponent->CalculateBehavior(582, 9435, parentID);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// Sentinel
|
||
|
case ItemSetPassiveAbilityID::KnightRank1: {
|
||
|
if (equippedCount < 4) return;
|
||
|
m_Cooldown = 11.0f;
|
||
|
skillComponent->CalculateBehavior(559, 8884, parentID);
|
||
|
break;
|
||
|
}
|
||
|
case ItemSetPassiveAbilityID::KnightRank2: {
|
||
|
if (equippedCount < 4) return;
|
||
|
m_Cooldown = 11.0f;
|
||
|
skillComponent->CalculateBehavior(560, 8885, parentID);
|
||
|
break;
|
||
|
}
|
||
|
case ItemSetPassiveAbilityID::KnightRank3: {
|
||
|
if (equippedCount < 4) return;
|
||
|
m_Cooldown = 11.0f;
|
||
|
skillComponent->CalculateBehavior(561, 8890, parentID);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case ItemSetPassiveAbilityID::SpaceRangerRank1: {
|
||
|
if (equippedCount < 4) return;
|
||
|
m_Cooldown = 11.0f;
|
||
|
skillComponent->CalculateBehavior(1101, 24612, parentID);
|
||
|
break;
|
||
|
}
|
||
|
case ItemSetPassiveAbilityID::SpaceRangerRank2: {
|
||
|
if (equippedCount < 4) return;
|
||
|
m_Cooldown = 11.0f;
|
||
|
skillComponent->CalculateBehavior(1102, 24617, parentID);
|
||
|
break;
|
||
|
}
|
||
|
case ItemSetPassiveAbilityID::SpaceRangerRank3: {
|
||
|
if (equippedCount < 4) return;
|
||
|
m_Cooldown = 11.0f;
|
||
|
skillComponent->CalculateBehavior(1103, 24622, parentID);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case ItemSetPassiveAbilityID::SamuraiRank1: {
|
||
|
if (equippedCount < 4) return;
|
||
|
m_Cooldown = 11.0f;
|
||
|
skillComponent->CalculateBehavior(562, 8899, parentID);
|
||
|
break;
|
||
|
}
|
||
|
case ItemSetPassiveAbilityID::SamuraiRank2: {
|
||
|
if (equippedCount < 4) return;
|
||
|
m_Cooldown = 11.0f;
|
||
|
skillComponent->CalculateBehavior(563, 8904, parentID);
|
||
|
break;
|
||
|
}
|
||
|
case ItemSetPassiveAbilityID::SamuraiRank3: {
|
||
|
if (equippedCount < 4) return;
|
||
|
m_Cooldown = 11.0f;
|
||
|
skillComponent->CalculateBehavior(564, 8909, parentID);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
std::vector<ItemSetPassiveAbility> ItemSetPassiveAbility::FindAbilities(uint32_t itemSetID, Entity* parent, ItemSet* itemSet)
|
||
|
{
|
||
|
std::vector<ItemSetPassiveAbility> abilities;
|
||
|
|
||
|
switch (static_cast<ItemSetPassiveAbilityID>(itemSetID)) {
|
||
|
// Assembly
|
||
|
case ItemSetPassiveAbilityID::SummonerRank1:
|
||
|
case ItemSetPassiveAbilityID::SummonerRank2:
|
||
|
case ItemSetPassiveAbilityID::SummonerRank3:
|
||
|
case ItemSetPassiveAbilityID::InventorRank1:
|
||
|
case ItemSetPassiveAbilityID::InventorRank2:
|
||
|
case ItemSetPassiveAbilityID::InventorRank3:
|
||
|
case ItemSetPassiveAbilityID::EngineerRank1:
|
||
|
case ItemSetPassiveAbilityID::EngineerRank2:
|
||
|
case ItemSetPassiveAbilityID::EngineerRank3: {
|
||
|
abilities.emplace_back(PassiveAbilityTrigger::AssemblyImagination, parent, itemSet);
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
// Sentinel
|
||
|
case ItemSetPassiveAbilityID::KnightRank1:
|
||
|
case ItemSetPassiveAbilityID::KnightRank2:
|
||
|
case ItemSetPassiveAbilityID::KnightRank3:
|
||
|
case ItemSetPassiveAbilityID::SpaceRangerRank1:
|
||
|
case ItemSetPassiveAbilityID::SpaceRangerRank2:
|
||
|
case ItemSetPassiveAbilityID::SpaceRangerRank3:
|
||
|
case ItemSetPassiveAbilityID::SamuraiRank1:
|
||
|
case ItemSetPassiveAbilityID::SamuraiRank2:
|
||
|
case ItemSetPassiveAbilityID::SamuraiRank3: {
|
||
|
abilities.emplace_back(PassiveAbilityTrigger::SentinelArmor, parent, itemSet);
|
||
|
abilities.emplace_back(PassiveAbilityTrigger::EnemySmashed, parent, itemSet);
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
// Paradox
|
||
|
case ItemSetPassiveAbilityID::SpaceMarauderRank1:
|
||
|
case ItemSetPassiveAbilityID::SpaceMarauderRank2:
|
||
|
case ItemSetPassiveAbilityID::SpaceMarauderRank3:
|
||
|
case ItemSetPassiveAbilityID::SorcererRank1:
|
||
|
case ItemSetPassiveAbilityID::SorcererRank2:
|
||
|
case ItemSetPassiveAbilityID::SorcererRank3:
|
||
|
case ItemSetPassiveAbilityID::ShinobiRank1:
|
||
|
case ItemSetPassiveAbilityID::ShinobiRank2:
|
||
|
case ItemSetPassiveAbilityID::ShinobiRank3: {
|
||
|
abilities.emplace_back(PassiveAbilityTrigger::EnemySmashed, parent, itemSet);
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return abilities;
|
||
|
}
|
||
|
|
||
|
void ItemSetPassiveAbility::OnEnemySmshed()
|
||
|
{
|
||
|
auto* destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
|
||
|
auto* skillComponent = m_Parent->GetComponent<SkillComponent>();
|
||
|
|
||
|
if (destroyableComponent == nullptr || skillComponent == nullptr)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||
|
|
||
|
const auto id = static_cast<ItemSetPassiveAbilityID>(m_ItemSet->GetID());
|
||
|
const auto parentID = m_Parent->GetObjectID();
|
||
|
const auto equippedCount = m_ItemSet->GetEquippedCount();
|
||
|
|
||
|
switch (id)
|
||
|
{
|
||
|
// Sentinel
|
||
|
case ItemSetPassiveAbilityID::KnightRank1: {
|
||
|
if (equippedCount < 5) return;
|
||
|
destroyableComponent->Repair(1);
|
||
|
break;
|
||
|
}
|
||
|
case ItemSetPassiveAbilityID::KnightRank2: {
|
||
|
if (equippedCount < 5) return;
|
||
|
destroyableComponent->Repair(1);
|
||
|
break;
|
||
|
}
|
||
|
case ItemSetPassiveAbilityID::KnightRank3: {
|
||
|
if (equippedCount < 5) return;
|
||
|
destroyableComponent->Repair(1);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case ItemSetPassiveAbilityID::SpaceRangerRank1: {
|
||
|
if (equippedCount < 5) return;
|
||
|
destroyableComponent->Repair(1);
|
||
|
break;
|
||
|
}
|
||
|
case ItemSetPassiveAbilityID::SpaceRangerRank2: {
|
||
|
if (equippedCount < 5) return;
|
||
|
destroyableComponent->Repair(1);
|
||
|
break;
|
||
|
}
|
||
|
case ItemSetPassiveAbilityID::SpaceRangerRank3: {
|
||
|
if (equippedCount < 5) return;
|
||
|
destroyableComponent->Repair(1);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case ItemSetPassiveAbilityID::SamuraiRank1: {
|
||
|
if (equippedCount < 5) return;
|
||
|
destroyableComponent->Repair(1);
|
||
|
break;
|
||
|
}
|
||
|
case ItemSetPassiveAbilityID::SamuraiRank2: {
|
||
|
if (equippedCount < 5) return;
|
||
|
destroyableComponent->Repair(1);
|
||
|
break;
|
||
|
}
|
||
|
case ItemSetPassiveAbilityID::SamuraiRank3: {
|
||
|
if (equippedCount < 5) return;
|
||
|
destroyableComponent->Repair(1);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// Paradox
|
||
|
case ItemSetPassiveAbilityID::SpaceMarauderRank1: {
|
||
|
if (equippedCount < 4) return;
|
||
|
destroyableComponent->Imagine(1);
|
||
|
break;
|
||
|
}
|
||
|
case ItemSetPassiveAbilityID::SpaceMarauderRank2: {
|
||
|
if (equippedCount < 4) return;
|
||
|
destroyableComponent->Imagine(2);
|
||
|
break;
|
||
|
}
|
||
|
case ItemSetPassiveAbilityID::SpaceMarauderRank3: {
|
||
|
if (equippedCount < 4) return;
|
||
|
destroyableComponent->Imagine(3);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case ItemSetPassiveAbilityID::ShinobiRank1: {
|
||
|
if (equippedCount < 4) return;
|
||
|
destroyableComponent->Imagine(1);
|
||
|
break;
|
||
|
}
|
||
|
case ItemSetPassiveAbilityID::ShinobiRank2: {
|
||
|
if (equippedCount < 4) return;
|
||
|
destroyableComponent->Imagine(2);
|
||
|
break;
|
||
|
}
|
||
|
case ItemSetPassiveAbilityID::ShinobiRank3: {
|
||
|
if (equippedCount < 4) return;
|
||
|
destroyableComponent->Imagine(3);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case ItemSetPassiveAbilityID::SorcererRank1: {
|
||
|
if (equippedCount < 4) return;
|
||
|
destroyableComponent->Imagine(1);
|
||
|
break;
|
||
|
}
|
||
|
case ItemSetPassiveAbilityID::SorcererRank2: {
|
||
|
if (equippedCount < 4) return;
|
||
|
destroyableComponent->Imagine(2);
|
||
|
break;
|
||
|
}
|
||
|
case ItemSetPassiveAbilityID::SorcererRank3: {
|
||
|
if (equippedCount < 4) return;
|
||
|
destroyableComponent->Imagine(3);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|