DarkflameServer/dScripts/NtCombatChallengeDummy.cpp

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#include "NtCombatChallengeDummy.h"
#include "EntityManager.h"
void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer)
{
const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
if (challengeObject != nullptr)
{
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject))
{
script->OnDie(challengeObject, killer);
}
}
}
void NtCombatChallengeDummy::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage)
{
const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
if (challengeObject != nullptr)
{
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject))
{
script->OnHitOrHealResult(challengeObject, attacker, damage);
}
}
}