DarkflameServer/dGame/dBehaviors/AreaOfEffectBehavior.h

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#pragma once
#include "Behavior.h"
class AreaOfEffectBehavior final : public Behavior
{
public:
Behavior* m_action;
uint32_t m_maxTargets;
float m_radius;
int32_t m_ignoreFaction;
int32_t m_includeFaction;
/*
* Inherited
*/
explicit AreaOfEffectBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
};