2021-12-05 17:54:36 +00:00
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#include "Game.h"
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#include "dCommonVars.h"
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#include "dZoneManager.h"
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#include "EntityManager.h"
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#include "dLogger.h"
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#include "dConfig.h"
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#include "InventoryComponent.h"
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#include "DestroyableComponent.h"
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#include "GameMessages.h"
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#include "VanityUtilities.h"
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#include <chrono>
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#include "../dWorldServer/ObjectIDManager.h"
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dZoneManager* dZoneManager::m_Address = nullptr;
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void dZoneManager::Initialize(const LWOZONEID& zoneID) {
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Game::logger->Log("dZoneManager", "Preparing zone: %i/%i/%i\n", zoneID.GetMapID(), zoneID.GetInstanceID(), zoneID.GetCloneID());
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int64_t startTime = 0;
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int64_t endTime = 0;
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startTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
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LoadZone(zoneID);
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LOT zoneControlTemplate = 2365;
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2022-01-13 03:48:27 +00:00
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT zoneControlTemplate, ghostdistance_min, ghostdistance FROM ZoneTable WHERE zoneID = ?;");
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query.bind(1, (int) zoneID.GetMapID());
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auto result = query.execQuery();
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2021-12-05 17:54:36 +00:00
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if (!result.eof()) {
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zoneControlTemplate = result.getIntField("zoneControlTemplate", 2365);
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const auto min = result.getIntField("ghostdistance_min", 100);
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const auto max = result.getIntField("ghostdistance", 100);
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EntityManager::Instance()->SetGhostDistanceMax(max + min);
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EntityManager::Instance()->SetGhostDistanceMin(max);
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}
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result.finalize();
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Game::logger->Log("dZoneManager", "Creating zone control object %i\n", zoneControlTemplate);
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// Create ZoneControl object
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EntityInfo info;
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info.lot = zoneControlTemplate;
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info.id = 70368744177662;
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Entity* zoneControl = EntityManager::Instance()->CreateEntity(info, nullptr, nullptr, true);
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m_ZoneControlObject = zoneControl;
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m_pZone->Initalize();
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endTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
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Game::logger->Log("dZoneManager", "Zone prepared in: %llu ms\n", (endTime - startTime));
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VanityUtilities::SpawnVanity();
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}
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dZoneManager::~dZoneManager() {
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if (m_pZone) delete m_pZone;
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for (std::pair<LWOOBJID, Spawner*> p : m_Spawners) {
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if (p.second) {
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delete p.second;
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p.second = nullptr;
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}
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m_Spawners.erase(p.first);
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}
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}
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Zone * dZoneManager::GetZone() {
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return m_pZone;
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}
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void dZoneManager::LoadZone(const LWOZONEID& zoneID) {
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if (m_pZone) delete m_pZone;
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m_ZoneID = zoneID;
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m_pZone = new Zone(zoneID.GetMapID(), zoneID.GetInstanceID(), zoneID.GetCloneID());
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}
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void dZoneManager::NotifyZone(const dZoneNotifier & notifier, const LWOOBJID& objectID) {
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switch (notifier) {
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case dZoneNotifier::SpawnedObjectDestroyed:
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break;
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case dZoneNotifier::SpawnedChildObjectDestroyed:
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break;
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case dZoneNotifier::ReloadZone:
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Game::logger->Log("dZoneManager", "Forcing reload of zone %i\n", m_ZoneID.GetMapID());
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LoadZone(m_ZoneID);
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m_pZone->Initalize();
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break;
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case dZoneNotifier::UserJoined:
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break;
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case dZoneNotifier::UserMoved:
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break;
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case dZoneNotifier::PrintAllGameObjects:
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m_pZone->PrintAllGameObjects();
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break;
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case dZoneNotifier::InvalidNotifier:
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Game::logger->Log("dZoneManager", "Got an invalid zone notifier.\n");
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break;
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default:
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Game::logger->Log("dZoneManager", "Unknown zone notifier: %i\n", int(notifier));
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}
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}
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void dZoneManager::AddSpawner(LWOOBJID id, Spawner* spawner)
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{
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m_Spawners.insert_or_assign(id, spawner);
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}
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LWOZONEID dZoneManager::GetZoneID() const
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{
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return m_ZoneID;
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}
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void dZoneManager::Update(float deltaTime) {
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for (auto spawner : m_Spawners) {
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spawner.second->Update(deltaTime);
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}
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}
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LWOOBJID dZoneManager::MakeSpawner(SpawnerInfo info)
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{
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auto objectId = info.spawnerID;
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if (objectId == LWOOBJID_EMPTY)
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{
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objectId = ObjectIDManager::Instance()->GenerateObjectID();
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objectId = GeneralUtils::SetBit(objectId, OBJECT_BIT_CLIENT);
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info.spawnerID = objectId;
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}
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auto* spawner = new Spawner(info);
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EntityInfo entityInfo{};
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entityInfo.id = objectId;
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entityInfo.lot = 176;
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auto* entity = EntityManager::Instance()->CreateEntity(entityInfo, nullptr, nullptr, false, objectId);
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EntityManager::Instance()->ConstructEntity(entity);
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AddSpawner(objectId, spawner);
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return objectId;
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}
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Spawner* dZoneManager::GetSpawner(const LWOOBJID id)
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{
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const auto& index = m_Spawners.find(id);
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if (index == m_Spawners.end()) {
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return nullptr;
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}
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return index->second;
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}
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void dZoneManager::RemoveSpawner(const LWOOBJID id)
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{
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auto* spawner = GetSpawner(id);
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if (spawner == nullptr) {
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Game::logger->Log("dZoneManager", "Failed to find spawner (%llu)\n", id);
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return;
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}
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auto* entity = EntityManager::Instance()->GetEntity(id);
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if (entity != nullptr) {
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entity->Kill();
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}
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else {
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Game::logger->Log("dZoneManager", "Failed to find spawner entity (%llu)\n", id);
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}
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for (auto* node : spawner->m_Info.nodes)
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{
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for (const auto& element : node->entities)
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{
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auto* nodeEntity = EntityManager::Instance()->GetEntity(element);
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if (nodeEntity == nullptr) continue;
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nodeEntity->Kill();
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}
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node->entities.clear();
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}
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spawner->Deactivate();
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Game::logger->Log("dZoneManager", "Destroying spawner (%llu)\n", id);
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m_Spawners.erase(id);
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delete spawner;
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}
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std::vector<Spawner*> dZoneManager::GetSpawnersByName(std::string spawnerName) {
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std::vector<Spawner*> spawners;
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for (const auto& spawner : m_Spawners) {
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if (spawner.second->GetName() == spawnerName) {
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spawners.push_back(spawner.second);
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}
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}
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return spawners;
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}
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std::vector<Spawner*> dZoneManager::GetSpawnersInGroup(std::string group) {
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std::vector<Spawner*> spawnersInGroup;
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for (auto spawner : m_Spawners) {
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for (std::string entityGroup : spawner.second->m_Info.groups) {
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if (entityGroup == group) {
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spawnersInGroup.push_back(spawner.second);
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}
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}
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}
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return spawnersInGroup;
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}
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