DarkflameServer/dScripts/ExplodingAsset.h

10 lines
270 B
C
Raw Normal View History

#pragma once
#include "CppScripts.h"
class ExplodingAsset : public CppScripts::Script
{
public:
void OnStartup(Entity* self);
void OnHit(Entity* self, Entity* attacker);
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status);
};