DarkflameServer/dGame/dBehaviors/LootBuffBehavior.h

33 lines
864 B
C
Raw Normal View History

#pragma once
#include "Behavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "ControllablePhysicsComponent.h"
/**
* @brief This is the behavior class to be used for all Loot Buff behavior nodes in the Behavior tree.
*
*/
class LootBuffBehavior final : public Behavior
{
public:
float m_Scale;
/*
* Inherited
*/
explicit LootBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void Load() override;
};