DarkflameServer/dGame/dBehaviors/AndBehavior.cpp

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#include "AndBehavior.h"
#include "BehaviorBranchContext.h"
#include "Game.h"
#include "dLogger.h"
void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
for (auto* behavior : this->m_behaviors)
{
behavior->Handle(context, bitStream, branch);
}
}
void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
for (auto* behavior : this->m_behaviors)
{
behavior->Calculate(context, bitStream, branch);
}
}
void AndBehavior::Load()
{
const auto parameters = GetParameterNames();
for (const auto& parameter : parameters)
{
if (parameter.first.rfind("behavior", 0) == 0)
{
auto* action = GetAction(parameter.second);
this->m_behaviors.push_back(action);
}
}
}