mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 07:57:21 +00:00
99 lines
2.4 KiB
C
99 lines
2.4 KiB
C
|
/// \file
|
||
|
/// \brief \b [Internal] Just a regular tree
|
||
|
///
|
||
|
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
|
||
|
///
|
||
|
/// Usage of RakNet is subject to the appropriate license agreement.
|
||
|
/// Creative Commons Licensees are subject to the
|
||
|
/// license found at
|
||
|
/// http://creativecommons.org/licenses/by-nc/2.5/
|
||
|
/// Single application licensees are subject to the license found at
|
||
|
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
|
||
|
/// Custom license users are subject to the terms therein.
|
||
|
/// GPL license users are subject to the GNU General Public
|
||
|
/// License as published by the Free
|
||
|
/// Software Foundation; either version 2 of the License, or (at your
|
||
|
/// option) any later version.
|
||
|
|
||
|
#ifndef __DS_TREE_H
|
||
|
#define __DS_TREE_H
|
||
|
|
||
|
#include "Export.h"
|
||
|
#include "DS_List.h"
|
||
|
#include "DS_Queue.h"
|
||
|
#include "RakMemoryOverride.h"
|
||
|
|
||
|
/// The namespace DataStructures was only added to avoid compiler errors for commonly named data structures
|
||
|
/// As these data structures are stand-alone, you can use them outside of RakNet for your own projects if you wish.
|
||
|
namespace DataStructures
|
||
|
{
|
||
|
template <class TreeType>
|
||
|
class RAK_DLL_EXPORT Tree : public RakNet::RakMemoryOverride
|
||
|
{
|
||
|
public:
|
||
|
Tree();
|
||
|
Tree(TreeType &inputData);
|
||
|
~Tree();
|
||
|
void LevelOrderTraversal(DataStructures::List<Tree*> &output);
|
||
|
void AddChild(TreeType &newData);
|
||
|
void DeleteDecendants(void);
|
||
|
|
||
|
TreeType data;
|
||
|
DataStructures::List<Tree *> children;
|
||
|
};
|
||
|
|
||
|
template <class TreeType>
|
||
|
Tree<TreeType>::Tree()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
template <class TreeType>
|
||
|
Tree<TreeType>::Tree(TreeType &inputData)
|
||
|
{
|
||
|
data=inputData;
|
||
|
}
|
||
|
|
||
|
template <class TreeType>
|
||
|
Tree<TreeType>::~Tree()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
template <class TreeType>
|
||
|
void Tree<TreeType>::LevelOrderTraversal(DataStructures::List<Tree*> &output)
|
||
|
{
|
||
|
unsigned i;
|
||
|
Tree<TreeType> *node;
|
||
|
DataStructures::Queue<Tree<TreeType>*> queue;
|
||
|
|
||
|
for (i=0; i < children.Size(); i++)
|
||
|
queue.Push(children[i]);
|
||
|
|
||
|
while (queue.Size())
|
||
|
{
|
||
|
node=queue.Pop();
|
||
|
output.Insert(node);
|
||
|
for (i=0; i < node->children.Size(); i++)
|
||
|
queue.Push(node->children[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
template <class TreeType>
|
||
|
void Tree<TreeType>::AddChild(TreeType &newData)
|
||
|
{
|
||
|
children.Insert(new Tree(newData));
|
||
|
}
|
||
|
|
||
|
template <class TreeType>
|
||
|
void Tree<TreeType>::DeleteDecendants(void)
|
||
|
{
|
||
|
DataStructures::List<Tree*> output;
|
||
|
LevelOrderTraversal(output);
|
||
|
unsigned i;
|
||
|
for (i=0; i < output.Size(); i++)
|
||
|
delete output[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|