2021-12-05 17:54:36 +00:00
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#include "InterruptBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "BehaviorContext.h"
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#include "Game.h"
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2023-10-21 23:31:55 +00:00
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#include "Logger.h"
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2021-12-05 17:54:36 +00:00
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#include "EntityManager.h"
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#include "SkillComponent.h"
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2024-02-27 07:25:44 +00:00
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void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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2021-12-05 17:54:36 +00:00
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if (branch.target != context->originator) {
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bool unknown = false;
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2024-02-27 07:25:44 +00:00
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if (!bitStream.Read(unknown)) {
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2024-03-08 21:44:02 +00:00
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Log::Warn("Unable to read unknown1 from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
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2022-12-16 21:23:02 +00:00
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return;
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};
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2021-12-05 17:54:36 +00:00
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if (unknown) return;
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}
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if (!this->m_interruptBlock) {
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bool unknown = false;
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2024-02-27 07:25:44 +00:00
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if (!bitStream.Read(unknown)) {
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2024-03-08 21:44:02 +00:00
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Log::Warn("Unable to read unknown2 from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
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2022-12-16 21:23:02 +00:00
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return;
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};
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2021-12-05 17:54:36 +00:00
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if (unknown) return;
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}
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if (this->m_target) // Guess...
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{
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bool unknown = false;
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2024-02-27 07:25:44 +00:00
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if (!bitStream.Read(unknown)) {
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2024-03-08 21:44:02 +00:00
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Log::Warn("Unable to read unknown3 from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
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2022-12-16 21:23:02 +00:00
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return;
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};
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2021-12-05 17:54:36 +00:00
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}
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if (branch.target == context->originator) return;
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2023-07-15 20:56:33 +00:00
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auto* target = Game::entityManager->GetEntity(branch.target);
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2021-12-05 17:54:36 +00:00
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if (target == nullptr) return;
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auto* skillComponent = target->GetComponent<SkillComponent>();
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if (skillComponent == nullptr) return;
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skillComponent->Interrupt();
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}
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2024-02-27 07:25:44 +00:00
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void InterruptBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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2021-12-05 17:54:36 +00:00
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if (branch.target != context->originator) {
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2024-02-27 07:25:44 +00:00
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bitStream.Write(false);
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2021-12-05 17:54:36 +00:00
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}
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if (!this->m_interruptBlock) {
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2024-02-27 07:25:44 +00:00
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bitStream.Write(false);
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2021-12-05 17:54:36 +00:00
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}
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2024-02-27 07:25:44 +00:00
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bitStream.Write(false);
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2021-12-05 17:54:36 +00:00
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if (branch.target == context->originator) return;
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2023-07-15 20:56:33 +00:00
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auto* target = Game::entityManager->GetEntity(branch.target);
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2021-12-05 17:54:36 +00:00
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if (target == nullptr) return;
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auto* skillComponent = target->GetComponent<SkillComponent>();
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if (skillComponent == nullptr) return;
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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skillComponent->Interrupt();
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}
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void InterruptBehavior::Load() {
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this->m_target = GetBoolean("target");
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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this->m_interruptBlock = GetBoolean("interrupt_block");
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}
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