2021-12-05 17:54:36 +00:00
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#include "DamageAbsorptionBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "BehaviorContext.h"
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#include "EntityManager.h"
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#include "Game.h"
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2023-10-21 23:31:55 +00:00
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#include "Logger.h"
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2021-12-05 17:54:36 +00:00
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#include "DestroyableComponent.h"
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2024-02-27 07:25:44 +00:00
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void DamageAbsorptionBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
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2023-07-15 20:56:33 +00:00
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auto* target = Game::entityManager->GetEntity(branch.target);
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2021-12-05 17:54:36 +00:00
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if (target == nullptr) {
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2024-03-13 02:10:01 +00:00
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Log::Warn("Failed to find target ({})!", branch.target);
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2021-12-05 17:54:36 +00:00
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return;
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}
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auto* destroyable = target->GetComponent<DestroyableComponent>();
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if (destroyable == nullptr) {
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return;
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}
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destroyable->SetDamageToAbsorb(static_cast<uint32_t>(destroyable->GetDamageToAbsorb()) + this->m_absorbAmount);
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destroyable->SetIsShielded(true);
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context->RegisterTimerBehavior(this, branch, target->GetObjectID());
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}
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2024-02-27 07:25:44 +00:00
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void DamageAbsorptionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
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2021-12-05 17:54:36 +00:00
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Handle(context, bitStream, branch);
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}
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void DamageAbsorptionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
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2023-07-15 20:56:33 +00:00
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auto* target = Game::entityManager->GetEntity(second);
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2021-12-05 17:54:36 +00:00
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if (target == nullptr) {
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2024-03-13 02:10:01 +00:00
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Log::Warn("Failed to find target ({})!", second);
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2021-12-05 17:54:36 +00:00
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return;
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}
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2022-07-25 02:26:51 +00:00
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2021-12-05 17:54:36 +00:00
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auto* destroyable = target->GetComponent<DestroyableComponent>();
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if (destroyable == nullptr) {
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return;
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}
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const auto present = static_cast<uint32_t>(destroyable->GetDamageToAbsorb());
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2022-07-25 02:26:51 +00:00
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2021-12-05 17:54:36 +00:00
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const auto toRemove = std::min(present, this->m_absorbAmount);
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destroyable->SetDamageToAbsorb(present - toRemove);
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}
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void DamageAbsorptionBehavior::Load() {
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this->m_absorbAmount = GetInt("absorb_amount");
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}
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