mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
|
#include "NtImagBeamBuffer.h"
|
||
|
#include "EntityManager.h"
|
||
|
#include "SkillComponent.h"
|
||
|
|
||
|
void NtImagBeamBuffer::OnStartup(Entity* self) {
|
||
|
self->SetProximityRadius(100, "ImagZone");
|
||
|
|
||
|
self->AddTimer("BuffImag", 2.0f);
|
||
|
}
|
||
|
|
||
|
void NtImagBeamBuffer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
|
||
|
if (name != "ImagZone" || !entering->IsPlayer()) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (status == "ENTER") {
|
||
|
const auto& iter = std::find(m_EntitiesInProximity.begin(), m_EntitiesInProximity.end(), entering->GetObjectID());
|
||
|
|
||
|
if (iter == m_EntitiesInProximity.end()) {
|
||
|
m_EntitiesInProximity.push_back(entering->GetObjectID());
|
||
|
}
|
||
|
} else if (status == "LEAVE") {
|
||
|
const auto& iter = std::find(m_EntitiesInProximity.begin(), m_EntitiesInProximity.end(), entering->GetObjectID());
|
||
|
|
||
|
if (iter != m_EntitiesInProximity.end()) {
|
||
|
m_EntitiesInProximity.erase(iter);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void NtImagBeamBuffer::OnTimerDone(Entity* self, std::string timerName) {
|
||
|
if (timerName != "BuffImag") {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
auto* skillComponent = self->GetComponent<SkillComponent>();
|
||
|
|
||
|
if (skillComponent == nullptr) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for (const auto entityID : m_EntitiesInProximity) {
|
||
|
auto* entity = EntityManager::Instance()->GetEntity(entityID);
|
||
|
|
||
|
if (entity == nullptr) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
skillComponent->CalculateBehavior(1311, 30235, entityID, true);
|
||
|
}
|
||
|
|
||
|
self->AddTimer("BuffImag", 2.0f);
|
||
|
}
|