DarkflameServer/dGame/dBehaviors/ChainBehavior.h

26 lines
506 B
C
Raw Normal View History

#pragma once
#include "Behavior.h"
#include <vector>
class ChainBehavior final : public Behavior
{
public:
std::vector<Behavior*> m_behaviors;
/*
* Inherited
*/
explicit ChainBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
};