DarkflameServer/dGame/dBehaviors/InterruptBehavior.h

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#pragma once
#include "Behavior.h"
class InterruptBehavior final : public Behavior
{
public:
bool m_target;
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bool m_interruptBlock;
/*
* Inherited
*/
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explicit InterruptBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
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void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
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void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
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void Load() override;
};