DarkflameServer/dScripts/CMakeLists.txt

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CMake
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set(DSCRIPTS_SOURCES
"ActivityManager.cpp"
"BaseConsoleTeleportServer.cpp"
"BasePropertyServer.cpp"
"BaseRandomServer.cpp"
"BaseSurvivalServer.cpp"
"BaseWavesGenericEnemy.cpp"
"BaseWavesServer.cpp"
"ChooseYourDestinationNsToNt.cpp"
"Darkitect.cpp"
"InvalidScript.cpp"
"NPCAddRemoveItem.cpp"
"NtFactionSpyServer.cpp"
"ScriptComponent.cpp"
"ScriptedPowerupSpawner.cpp"
"SpawnPetBaseServer.cpp")
link_libraries(dDatabase dPhysics)
add_library(dScriptsBase STATIC ${DSCRIPTS_SOURCES})
target_include_directories(dScriptsBase PUBLIC .)
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target_link_libraries(dScriptsBase INTERFACE dGameBase)
target_precompile_headers(dScriptsBase PRIVATE ${HEADERS_DGAME})
include_directories(
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"${PROJECT_SOURCE_DIR}/dScripts"
"${PROJECT_SOURCE_DIR}/dGame"
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # e.g. ScriptedActivityComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # e.g. direct ActivityManager
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # e.g. direct ActivityManager
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # viaInventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dZoneManager"
)
link_libraries(dScriptsBase)
# dComponents
add_subdirectory(02_server)
add_subdirectory(ai)
add_subdirectory(client)
add_subdirectory(EquipmentScripts)
add_subdirectory(EquipmentTriggers)
add_subdirectory(zone)
add_library(dScripts STATIC "CppScripts.cpp")
target_precompile_headers(dScripts REUSE_FROM dScriptsBase)
target_include_directories(dScripts PUBLIC ".")
target_link_libraries(dScripts
dScriptsBase
dScriptsServer
dScriptsAI
dScriptsClient
dScriptsEquipmentScripts
dScriptsEquipmentTriggers
dScriptsZone)