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11 lines
426 B
C
11 lines
426 B
C
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#pragma once
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#include "CppScripts.h"
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class PropertyBankInteract : public CppScripts::Script {
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void OnStartup(Entity *self) override;
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void OnPlayerLoaded(Entity *self, Entity *player) override;
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void OnUse(Entity *self, Entity *user) override;
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void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) override;
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};
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