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# include "LeaderboardManager.h"
# include <utility>
# include "Database.h"
# include "EntityManager.h"
# include "Character.h"
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# include "Game.h"
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# include "GameMessages.h"
# include "dLogger.h"
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# include "dConfig.h"
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# include "CDClientManager.h"
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# include "GeneralUtils.h"
# include "Entity.h"
# include "CDActivitiesTable.h"
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Leaderboard : : Leaderboard ( uint32_t gameID , uint32_t infoType , bool weekly , std : : vector < LeaderboardEntry > entries ,
LWOOBJID relatedPlayer , LeaderboardType leaderboardType ) {
this - > relatedPlayer = relatedPlayer ;
this - > gameID = gameID ;
this - > weekly = weekly ;
this - > infoType = infoType ;
this - > entries = std : : move ( entries ) ;
this - > leaderboardType = leaderboardType ;
}
std : : u16string Leaderboard : : ToString ( ) const {
std : : string leaderboard ;
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leaderboard + = " ADO.Result=7:1 \n " ;
leaderboard + = " Result.Count=1:1 \n " ;
leaderboard + = " Result[0].Index=0:RowNumber \n " ;
leaderboard + = " Result[0].RowCount=1: " + std : : to_string ( entries . size ( ) ) + " \n " ;
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auto index = 0 ;
for ( const auto & entry : entries ) {
leaderboard + = " Result[0].Row[ " + std : : to_string ( index ) + " ].LastPlayed=8: " + std : : to_string ( entry . lastPlayed ) + " \n " ;
leaderboard + = " Result[0].Row[ " + std : : to_string ( index ) + " ].CharacterID=8: " + std : : to_string ( entry . playerID ) + " \n " ;
leaderboard + = " Result[0].Row[ " + std : : to_string ( index ) + " ].NumPlayed=1:1 \n " ;
leaderboard + = " Result[0].Row[ " + std : : to_string ( index ) + " ].RowNumber=8: " + std : : to_string ( entry . placement ) + " \n " ;
leaderboard + = " Result[0].Row[ " + std : : to_string ( index ) + " ].Time=1: " + std : : to_string ( entry . time ) + " \n " ;
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// Only these minigames have a points system
if ( leaderboardType = = Survival | | leaderboardType = = ShootingGallery ) {
leaderboard + = " Result[0].Row[ " + std : : to_string ( index ) + " ].Points=1: " + std : : to_string ( entry . score ) + " \n " ;
} else if ( leaderboardType = = SurvivalNS ) {
leaderboard + = " Result[0].Row[ " + std : : to_string ( index ) + " ].Wave=1: " + std : : to_string ( entry . score ) + " \n " ;
}
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leaderboard + = " Result[0].Row[ " + std : : to_string ( index ) + " ].name=0: " + entry . playerName + " \n " ;
index + + ;
}
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return GeneralUtils : : UTF8ToUTF16 ( leaderboard ) ;
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}
std : : vector < LeaderboardEntry > Leaderboard : : GetEntries ( ) {
return entries ;
}
uint32_t Leaderboard : : GetGameID ( ) const {
return gameID ;
}
uint32_t Leaderboard : : GetInfoType ( ) const {
return infoType ;
}
void Leaderboard : : Send ( LWOOBJID targetID ) const {
auto * player = EntityManager : : Instance ( ) - > GetEntity ( relatedPlayer ) ;
if ( player ! = nullptr ) {
GameMessages : : SendActivitySummaryLeaderboardData ( targetID , this , player - > GetSystemAddress ( ) ) ;
}
}
void LeaderboardManager : : SaveScore ( LWOOBJID playerID , uint32_t gameID , uint32_t score , uint32_t time ) {
const auto * player = EntityManager : : Instance ( ) - > GetEntity ( playerID ) ;
if ( player = = nullptr )
return ;
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auto * character = player - > GetCharacter ( ) ;
if ( character = = nullptr )
return ;
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auto * select = Database : : CreatePreppedStmt ( " SELECT time, score FROM leaderboard WHERE character_id = ? AND game_id = ?; " ) ;
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select - > setUInt64 ( 1 , character - > GetID ( ) ) ;
select - > setInt ( 2 , gameID ) ;
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auto any = false ;
auto * result = select - > executeQuery ( ) ;
auto leaderboardType = GetLeaderboardType ( gameID ) ;
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// Check if the new score is a high score
while ( result - > next ( ) ) {
any = true ;
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const auto storedTime = result - > getInt ( 1 ) ;
const auto storedScore = result - > getInt ( 2 ) ;
auto highscore = true ;
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bool classicSurvivalScoring = Game : : config - > GetValue ( " classic_survival_scoring " ) = = " 1 " ;
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switch ( leaderboardType ) {
case ShootingGallery :
if ( score < = storedScore )
highscore = false ;
break ;
case Racing :
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if ( time > = storedTime )
highscore = false ;
break ;
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case MonumentRace :
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if ( time > = storedTime )
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highscore = false ;
break ;
case FootRace :
if ( time < = storedTime )
highscore = false ;
break ;
case Survival :
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if ( classicSurvivalScoring ) {
if ( time < = storedTime ) { // Based on time (LU live)
highscore = false ;
}
} else {
if ( score < = storedScore ) // Based on score (DLU)
highscore = false ;
}
break ;
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case SurvivalNS :
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if ( ! ( score > storedScore | | ( time < storedTime & & score > = storedScore ) ) )
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highscore = false ;
break ;
default :
highscore = false ;
}
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if ( ! highscore ) {
delete select ;
delete result ;
return ;
}
}
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delete select ;
delete result ;
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if ( any ) {
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auto * statement = Database : : CreatePreppedStmt ( " UPDATE leaderboard SET time = ?, score = ?, last_played=SYSDATE() WHERE character_id = ? AND game_id = ?; " ) ;
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statement - > setInt ( 1 , time ) ;
statement - > setInt ( 2 , score ) ;
statement - > setUInt64 ( 3 , character - > GetID ( ) ) ;
statement - > setInt ( 4 , gameID ) ;
statement - > execute ( ) ;
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delete statement ;
} else {
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// Note: last_played will be set to SYSDATE() by default when inserting into leaderboard
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auto * statement = Database : : CreatePreppedStmt ( " INSERT INTO leaderboard (character_id, game_id, time, score) VALUES (?, ?, ?, ?); " ) ;
statement - > setUInt64 ( 1 , character - > GetID ( ) ) ;
statement - > setInt ( 2 , gameID ) ;
statement - > setInt ( 3 , time ) ;
statement - > setInt ( 4 , score ) ;
statement - > execute ( ) ;
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delete statement ;
}
}
Leaderboard * LeaderboardManager : : GetLeaderboard ( uint32_t gameID , InfoType infoType , bool weekly , LWOOBJID playerID ) {
auto leaderboardType = GetLeaderboardType ( gameID ) ;
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std : : string query ;
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bool classicSurvivalScoring = Game : : config - > GetValue ( " classic_survival_scoring " ) = = " 1 " ;
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switch ( infoType ) {
case InfoType : : Standings :
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switch ( leaderboardType ) {
case ShootingGallery :
query = standingsScoreQuery ; // Shooting gallery is based on the highest score.
break ;
case FootRace :
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query = standingsTimeQuery ; // The higher your time, the better for FootRace.
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break ;
case Survival :
query = classicSurvivalScoring ? standingsTimeQuery : standingsScoreQuery ;
break ;
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case SurvivalNS :
query = standingsScoreQueryAsc ; // BoNS is scored by highest wave (score) first, then time.
break ;
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default :
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query = standingsTimeQueryAsc ; // MonumentRace and Racing are based on the shortest time.
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}
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break ;
case InfoType : : Friends :
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switch ( leaderboardType ) {
case ShootingGallery :
query = friendsScoreQuery ; // Shooting gallery is based on the highest score.
break ;
case FootRace :
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query = friendsTimeQuery ; // The higher your time, the better for FootRace.
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break ;
case Survival :
query = classicSurvivalScoring ? friendsTimeQuery : friendsScoreQuery ;
break ;
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case SurvivalNS :
query = friendsScoreQueryAsc ; // BoNS is scored by highest wave (score) first, then time.
break ;
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default :
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query = friendsTimeQueryAsc ; // MonumentRace and Racing are based on the shortest time.
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}
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break ;
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default :
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switch ( leaderboardType ) {
case ShootingGallery :
query = topPlayersScoreQuery ; // Shooting gallery is based on the highest score.
break ;
case FootRace :
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query = topPlayersTimeQuery ; // The higher your time, the better for FootRace.
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break ;
case Survival :
query = classicSurvivalScoring ? topPlayersTimeQuery : topPlayersScoreQuery ;
break ;
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case SurvivalNS :
query = topPlayersScoreQueryAsc ; // BoNS is scored by highest wave (score) first, then time.
break ;
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default :
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query = topPlayersTimeQueryAsc ; // MonumentRace and Racing are based on the shortest time.
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}
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}
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auto * statement = Database : : CreatePreppedStmt ( query ) ;
statement - > setUInt ( 1 , gameID ) ;
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// Only the standings and friends leaderboards require the character ID to be set
if ( infoType = = Standings | | infoType = = Friends ) {
auto characterID = 0 ;
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const auto * player = EntityManager : : Instance ( ) - > GetEntity ( playerID ) ;
if ( player ! = nullptr ) {
auto * character = player - > GetCharacter ( ) ;
if ( character ! = nullptr )
characterID = character - > GetID ( ) ;
}
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statement - > setUInt64 ( 2 , characterID ) ;
}
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auto * res = statement - > executeQuery ( ) ;
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std : : vector < LeaderboardEntry > entries { } ;
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uint32_t index = 0 ;
while ( res - > next ( ) ) {
Add Aarch64 support (#231)
* added mariadb-connector-cpp submodule
* raknet aarch64 support
* fix compile errors
* mariadb connector swap (in progress)
* update CMakeLists, add preprocessor definition to switch between mysql and mariadb connectors
* update types with missing aarch64 check
* corrected adding extra flag to properly compile mariadbconn in CMakeLists
* updated readme with arm builds section
* fix build failure if test folder does not exist
* Remove mysql connector from all builds, add mariadbconnector to windows build
* readd Linux check for backtrace lib to CMakeLists.txt
* Separate system specific mariadbconncpp extra compile flags
* Copy dlls to exes directory once built
* fetch prebuilt binaries on windows so that ClangCL can be used
* Delay load dll so that plugin directory is set correctly
* Fixed typo in glibcxx compile flag
* whitespacing, spaces -> tabs
* Updated README.md, included instructions to update
* Updated README.md
added libssl-dev requirement and removed mysql connector references from macOS builds section
* apple compile fixes for zlib and shared library name
* add windows arm64 checks to raknet
* remove extra . in shared library location
* Setup plugins directory for the connector to search in, pass openssl_root_dir on for apple
* Fix copy paths for single config generators and non windows
* change plugin folder location, another single config generator fix
* GENERATOR_IS_MULTI_CONFIG is a property not a variable
* Fixed a few errors after merge
* Fix plugin directory path, force windows to look at the right folder
* fixed directory name for make_directory command
* Update README.md
Updated MacOS, Windows build instructions.
* set INSTALL_PLUGINDIR so that the right directory is used
* Support for relative rpath for docker build
* added mariadb-connector-cpp submodule
* raknet aarch64 support
* fix compile errors
* mariadb connector swap (in progress)
* update CMakeLists, add preprocessor definition to switch between mysql and mariadb connectors
* update types with missing aarch64 check
* corrected adding extra flag to properly compile mariadbconn in CMakeLists
* updated readme with arm builds section
* fix build failure if test folder does not exist
* Remove mysql connector from all builds, add mariadbconnector to windows build
* readd Linux check for backtrace lib to CMakeLists.txt
* Separate system specific mariadbconncpp extra compile flags
* Copy dlls to exes directory once built
* fetch prebuilt binaries on windows so that ClangCL can be used
* Delay load dll so that plugin directory is set correctly
* Fixed typo in glibcxx compile flag
* whitespacing, spaces -> tabs
* Updated README.md, included instructions to update
* Updated README.md
added libssl-dev requirement and removed mysql connector references from macOS builds section
* apple compile fixes for zlib and shared library name
* add windows arm64 checks to raknet
* Setup plugins directory for the connector to search in, pass openssl_root_dir on for apple
* Fix copy paths for single config generators and non windows
* change plugin folder location, another single config generator fix
* GENERATOR_IS_MULTI_CONFIG is a property not a variable
* Fixed a few errors after merge
* Fix plugin directory path, force windows to look at the right folder
* fixed directory name for make_directory command
* Update README.md
Updated MacOS, Windows build instructions.
* set INSTALL_PLUGINDIR so that the right directory is used
* Support for relative rpath for docker build
* Rebase on main
* Remove extra git submodule
* Update CMakeLists.txt
* Remove CMakeLists.txt file from mariadb
Remove the CMakeLists.txt file from the mariaDBConnector so we dont build the tests. Also add a config option to the CMakeVariables.txt so you can build the connector with multiple jobs
* Compile on windows
Specify the mariadbcpp.dll file location with a defined absolute path so windows knows it actually exists.
* default to 1 job
Default mariadb jobs running in parallel to 1 instead of 4
* Move mariadbcpp.dll file to the expected directory on windows
* Changed plugin
Updated the plugin location from the project binary directory to the expected location, the mariadb binary directory.
* Addressed windows dll issues by moving files to the expected directory instead of a directory that wouldnt get created
* Update README
Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
Co-authored-by: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com>
2022-07-04 04:33:05 +00:00
LeaderboardEntry entry ;
entry . playerID = res - > getUInt64 ( 4 ) ;
entry . playerName = res - > getString ( 5 ) ;
entry . time = res - > getUInt ( 1 ) ;
entry . score = res - > getUInt ( 2 ) ;
entry . placement = res - > getUInt ( 3 ) ;
entry . lastPlayed = res - > getUInt ( 6 ) ;
entries . push_back ( entry ) ;
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index + + ;
}
delete res ;
delete statement ;
return new Leaderboard ( gameID , infoType , weekly , entries , playerID , leaderboardType ) ;
}
void LeaderboardManager : : SendLeaderboard ( uint32_t gameID , InfoType infoType , bool weekly , LWOOBJID targetID ,
LWOOBJID playerID ) {
const auto * leaderboard = LeaderboardManager : : GetLeaderboard ( gameID , infoType , weekly , playerID ) ;
leaderboard - > Send ( targetID ) ;
delete leaderboard ;
}
LeaderboardType LeaderboardManager : : GetLeaderboardType ( uint32_t gameID ) {
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auto * activitiesTable = CDClientManager : : Instance ( ) . GetTable < CDActivitiesTable > ( ) ;
std : : vector < CDActivities > activities = activitiesTable - > Query ( [ = ] ( const CDActivities & entry ) {
return ( entry . ActivityID = = gameID ) ;
} ) ;
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for ( const auto & activity : activities ) {
return static_cast < LeaderboardType > ( activity . leaderboardType ) ;
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}
return LeaderboardType : : None ;
}
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const std : : string LeaderboardManager : : topPlayersScoreQuery =
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" WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
" RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank "
" FROM leaderboard l "
" INNER JOIN charinfo c ON l.character_id = c.id "
" WHERE l.game_id = ? "
" ORDER BY leaderboard_rank) "
" SELECT time, score, leaderboard_rank, id, name, last_played "
" FROM leaderboard_vales LIMIT 11; " ;
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const std : : string LeaderboardManager : : friendsScoreQuery =
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" WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
" RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank "
" FROM leaderboard l "
" INNER JOIN charinfo c ON l.character_id = c.id "
" INNER JOIN friends f ON f.player_id = c.id "
" WHERE l.game_id = ? "
" ORDER BY leaderboard_rank), "
" personal_values AS ( "
" SELECT id as related_player_id, "
" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
" SELECT time, score, leaderboard_rank, id, name, last_played "
" FROM leaderboard_vales, personal_values "
" WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id); " ;
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const std : : string LeaderboardManager : : standingsScoreQuery =
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" WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
" RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank "
" FROM leaderboard l "
" INNER JOIN charinfo c ON l.character_id = c.id "
" WHERE l.game_id = ? "
" ORDER BY leaderboard_rank), "
" personal_values AS ( "
" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
" SELECT time, score, leaderboard_rank, id, name, last_played "
" FROM leaderboard_vales, personal_values "
" WHERE leaderboard_rank BETWEEN min_rank AND max_rank; " ;
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const std : : string LeaderboardManager : : topPlayersScoreQueryAsc =
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" WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
" RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank "
" FROM leaderboard l "
" INNER JOIN charinfo c ON l.character_id = c.id "
" WHERE l.game_id = ? "
" ORDER BY leaderboard_rank) "
" SELECT time, score, leaderboard_rank, id, name, last_played "
" FROM leaderboard_vales LIMIT 11; " ;
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const std : : string LeaderboardManager : : friendsScoreQueryAsc =
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" WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
" RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank "
" FROM leaderboard l "
" INNER JOIN charinfo c ON l.character_id = c.id "
" INNER JOIN friends f ON f.player_id = c.id "
" WHERE l.game_id = ? "
" ORDER BY leaderboard_rank), "
" personal_values AS ( "
" SELECT id as related_player_id, "
" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
" SELECT time, score, leaderboard_rank, id, name, last_played "
" FROM leaderboard_vales, personal_values "
" WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id); " ;
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const std : : string LeaderboardManager : : standingsScoreQueryAsc =
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" WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
" RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank "
" FROM leaderboard l "
" INNER JOIN charinfo c ON l.character_id = c.id "
" WHERE l.game_id = ? "
" ORDER BY leaderboard_rank), "
" personal_values AS ( "
" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
" SELECT time, score, leaderboard_rank, id, name, last_played "
" FROM leaderboard_vales, personal_values "
" WHERE leaderboard_rank BETWEEN min_rank AND max_rank; " ;
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const std : : string LeaderboardManager : : topPlayersTimeQuery =
" WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
" RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank "
" FROM leaderboard l "
" INNER JOIN charinfo c ON l.character_id = c.id "
" WHERE l.game_id = ? "
" ORDER BY leaderboard_rank) "
" SELECT time, score, leaderboard_rank, id, name, last_played "
" FROM leaderboard_vales LIMIT 11; " ;
const std : : string LeaderboardManager : : friendsTimeQuery =
" WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
" RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank "
" FROM leaderboard l "
" INNER JOIN charinfo c ON l.character_id = c.id "
" INNER JOIN friends f ON f.player_id = c.id "
" WHERE l.game_id = ? "
" ORDER BY leaderboard_rank), "
" personal_values AS ( "
" SELECT id as related_player_id, "
" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
" SELECT time, score, leaderboard_rank, id, name, last_played "
" FROM leaderboard_vales, personal_values "
" WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id); " ;
const std : : string LeaderboardManager : : standingsTimeQuery =
" WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
" RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank "
" FROM leaderboard l "
" INNER JOIN charinfo c ON l.character_id = c.id "
" WHERE l.game_id = ? "
" ORDER BY leaderboard_rank), "
" personal_values AS ( "
" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
" SELECT time, score, leaderboard_rank, id, name, last_played "
" FROM leaderboard_vales, personal_values "
" WHERE leaderboard_rank BETWEEN min_rank AND max_rank; " ;
const std : : string LeaderboardManager : : topPlayersTimeQueryAsc =
" WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
" RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank "
" FROM leaderboard l "
" INNER JOIN charinfo c ON l.character_id = c.id "
" WHERE l.game_id = ? "
" ORDER BY leaderboard_rank) "
" SELECT time, score, leaderboard_rank, id, name, last_played "
" FROM leaderboard_vales LIMIT 11; " ;
const std : : string LeaderboardManager : : friendsTimeQueryAsc =
" WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
" RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank "
" FROM leaderboard l "
" INNER JOIN charinfo c ON l.character_id = c.id "
" INNER JOIN friends f ON f.player_id = c.id "
" WHERE l.game_id = ? "
" ORDER BY leaderboard_rank), "
" personal_values AS ( "
" SELECT id as related_player_id, "
" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
" SELECT time, score, leaderboard_rank, id, name, last_played "
" FROM leaderboard_vales, personal_values "
" WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id); " ;
const std : : string LeaderboardManager : : standingsTimeQueryAsc =
" WITH leaderboard_vales AS ( "
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
" RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank "
" FROM leaderboard l "
" INNER JOIN charinfo c ON l.character_id = c.id "
" WHERE l.game_id = ? "
" ORDER BY leaderboard_rank), "
" personal_values AS ( "
" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
" SELECT time, score, leaderboard_rank, id, name, last_played "
" FROM leaderboard_vales, personal_values "
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" WHERE leaderboard_rank BETWEEN min_rank AND max_rank; " ;