DarkflameServer/dScripts/NtXRayServer.cpp

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#include "NtXRayServer.h"
#include "PhantomPhysicsComponent.h"
#include "EntityManager.h"
#include "SkillComponent.h"
void NtXRayServer::OnCollisionPhantom(Entity* self, Entity* target)
{
auto* skillComponent = target->GetComponent<SkillComponent>();
if (skillComponent == nullptr)
{
return;
}
skillComponent->CalculateBehavior(1220, 27641, target->GetObjectID());
}