DarkflameServer/dScripts/NtBeamImaginationCollectors.cpp

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#include "NtBeamImaginationCollectors.h"
#include "GeneralUtils.h"
#include "GameMessages.h"
void NtBeamImaginationCollectors::OnStartup(Entity* self)
{
self->AddTimer("PlayFX", GetRandomNum());
}
int32_t NtBeamImaginationCollectors::GetRandomNum()
{
int32_t randNum = m_LastRandom;
while (randNum == m_LastRandom)
{
randNum = GeneralUtils::GenerateRandomNumber<int32_t>(m_RandMin, m_RandMax);
}
m_LastRandom = randNum;
return randNum;
}
void NtBeamImaginationCollectors::OnTimerDone(Entity* self, std::string timerName)
{
if (timerName != "PlayFX")
{
return;
}
GameMessages::SendPlayFXEffect(self->GetObjectID(), -1, m_FxName, "Beam");
self->AddTimer("PlayFX", GetRandomNum());
}