DarkflameServer/dChatServer/JSONUtils.h

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#ifndef __JSONUTILS_H__
#define __JSONUTILS_H__
#include "json_fwd.hpp"
#include "PlayerContainer.h"
void to_json(nlohmann::json& data, const PlayerData& playerData);
void to_json(nlohmann::json& data, const PlayerContainer& playerContainer);
void to_json(nlohmann::json& data, const TeamContainer& teamData);
void to_json(nlohmann::json& data, const TeamData& teamData);
namespace JSONUtils {
// check required data for reqeust
std::string CheckRequiredData(const nlohmann::json& data, const std::vector<std::string>& requiredData);
}
#endif // __JSONUTILS_H__