DarkflameServer/dGame/dBehaviors/ChainBehavior.cpp

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#include "ChainBehavior.h"
#include "BehaviorBranchContext.h"
#include "Game.h"
#include "dLogger.h"
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void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
uint32_t chain_index;
bitStream->Read(chain_index);
chain_index--;
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if (chain_index < this->m_behaviors.size()) {
this->m_behaviors.at(chain_index)->Handle(context, bitStream, branch);
}
}
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void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
bitStream->Write(1);
this->m_behaviors.at(0)->Calculate(context, bitStream, branch);
}
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void ChainBehavior::Load() {
const auto parameters = GetParameterNames();
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for (const auto& parameter : parameters) {
if (parameter.first.rfind("behavior", 0) == 0) {
auto* action = GetAction(parameter.second);
this->m_behaviors.push_back(action);
}
}
}