mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 06:57:28 +00:00
35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
|
#include "FvRacePillarABCServer.h"
|
||
|
#include "RenderComponent.h"
|
||
|
#include "RacingControlComponent.h"
|
||
|
|
||
|
void FvRacePillarABCServer::OnCollisionPhantom(Entity* self, Entity* target) {
|
||
|
if (!target) return;
|
||
|
|
||
|
const auto racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
|
||
|
if (racingControllers.empty()) return;
|
||
|
|
||
|
auto* racingControlComponent = racingControllers[0]->GetComponent<RacingControlComponent>();
|
||
|
if (!racingControlComponent) return;
|
||
|
|
||
|
const auto* player = racingControlComponent->GetPlayerData(target->GetObjectID());
|
||
|
if (!player || player->lap != 1) return;
|
||
|
|
||
|
PlayAnimation("crumble", "pillars", m_PillarA);
|
||
|
PlayAnimation("roar", "dragon", m_Dragon);
|
||
|
|
||
|
self->AddTimer("PillarBFall", 2.5f);
|
||
|
self->AddTimer("PillarCFall", 3.7f);
|
||
|
self->AddTimer("DeleteObject", 3.8f);
|
||
|
}
|
||
|
|
||
|
void FvRacePillarABCServer::OnTimerDone(Entity* self, std::string timerName) {
|
||
|
if (timerName == "PillarBFall") {
|
||
|
PlayAnimation("crumble", "pillars", m_PillarB);
|
||
|
} else if (timerName == "PillarCFall") {
|
||
|
PlayAnimation("crumble", "pillars", m_PillarC);
|
||
|
} else if (timerName == "DeleteObject") {
|
||
|
Game::entityManager->DestroyEntity(self);
|
||
|
}
|
||
|
}
|
||
|
|