DarkflameServer/dScripts/ai/MINIGAME/SG_GF/ZoneSGServer.h

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#pragma once
#include "CppScripts.h"
class ZoneSGServer : public CppScripts::Script {
public:
void OnStartup(Entity* self) override;
void OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int32_t value1,
int32_t value2, const std::u16string& stringValue) override;
void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) override;
private:
std::u16string CannonIDVariable = u"CannonID";
};