DarkflameServer/dScripts/BaseEnemyApe.h

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#pragma once
#include "CppScripts.h"
class BaseEnemyApe : public CppScripts::Script {
public:
void OnStartup(Entity *self) override;
void OnDie(Entity *self, Entity *killer) override;
void OnSkillCast(Entity *self, uint32_t skillID) override;
void OnHit(Entity *self, Entity *attacker) override;
void OnTimerDone(Entity *self, std::string timerName) override;
void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
int32_t param3) override;
private:
static void StunApe(Entity* self, bool stunState);
};