DarkflameServer/dScripts/AmSkullkinDrillStand.h

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#pragma once
#include "CppScripts.h"
class AmSkullkinDrillStand : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnNotifyObject(Entity *self, Entity *sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
};