DarkflameServer/dScripts/NjWuNPC.h

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#pragma once
#include "AmTemplateSkillVolume.h"
class NjWuNPC : public AmTemplateSkillVolume {
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
const uint32_t m_MainDragonMissionID = 2040;
const std::vector<uint32_t> m_SubDragonMissionIDs = { 2064, 2065, 2066, 2067 };
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// Groups and variables
const std::string m_DragonChestGroup = "DragonEmblemChest";
const std::string m_DragonStatueGroup = "Minidragons";
const std::u16string m_ShowChestNotification = u"showChest";
};