DarkflameServer/dGame/dBehaviors/DurationBehavior.cpp

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#include "DurationBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
void DurationBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
branch.duration = this->m_duration;
this->m_action->Handle(context, bitStream, branch);
}
void DurationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
branch.duration = this->m_duration;
this->m_action->Calculate(context, bitStream, branch);
}
void DurationBehavior::Load()
{
this->m_duration = GetFloat("duration");
this->m_action = GetAction("action");
}