2023-12-05 02:59:08 +00:00
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#include "MiniGameControlComponent.h"
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2024-02-27 07:25:44 +00:00
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void MiniGameControlComponent::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
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outBitStream.Write<uint32_t>(0x40000000);
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2023-12-05 02:59:08 +00:00
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}
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